using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace rocketjump
{
    public class UIText
    {
        public SpriteFont font;
        public Vector2 position;
        public String text;
        public Color color;

        public UIText(SpriteFont font, Vector2 position, String text, Color color)
        {
            this.font = font;
            this.position = position;
            this.text = text;
            this.color = color;
        }

        public virtual void Update(String text)
        {
            
        }

        public virtual void Draw(SpriteBatch spritebatch)
        {
            spritebatch.DrawString(font, text, position, color);
        }
    }
}
